	// Level.txt specifies various options for the level, such as its name, background animations, etc.
	// Documentation is in the form of comments below.


	// The level's name
Name Beetle Battle

IsBossLevel

	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Currently the only imageName available is "fogImageMap"
	// Use "Fog none" for no fog (other parameters ignore if present)
Fog fogImageMap 0.1 0.5 0.2


	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//Asteroids 4 coal 0.4 1.6 14.5 0.5 1.5

	// StarField howMany imageMapName minSpeed maxSpeed angle
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)




	// Options: 
	// 1) SpinningGalaxy
	// 2) Geyser
	// 3) SunPlanet
	// 4) SunPlanet2
//Background starBackgroundWhite 5
ScrollingBackground starBackground speed -3 color 1 1 1 0.5
//ScrollingBackground redCloudStars speed 8 color 1 1 1 0.5
ScrollingBackground redCloudMiddlePurple speed 10 color 1 1 1 1

//CreateSprite background05 -20 -40 size 300 speed 0 0 rotation 0 2 color 0 1.0 0.05 1.0

	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 100
BonusNormalInterval 200

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4500

BonusOrder 500 750 1000

